Devlog #0 | Introducing Echoes of the Cave

Hey everyone,
Welcome to the first devlog for Echoes of the Cave — a low-poly, narrative adventure game inspired by Amazigh (Berber) culture, and one of the first indie games ever rooted in North African Amazigh heritage.
You play as Yuba, a young tribal boy who awakens inside a sacred cave filled with ancient echoes, spirits, and symbolic puzzles. There’s no dialogue — only visuals, sound, and the story you piece together yourself.
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Game Overview
- Genre: Narrative adventure / exploration
- Engine: Unity 6
- Platform: PC (Steam) first, console later, mobile being considered
- Visuals: Sepia-toned, low-poly art
- Sound: Tribal-inspired ambient soundscapes
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Why I’m Making It
As someone with Amazigh roots, I’ve never seen our culture represented in games.
Echoes of the Cave is my tribute — the first of its kind — to honor and explore Amazigh identity through interactive storytelling.
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What’s Next
I’ll be posting weekly devlogs featuring:
- Concept art and 3D modeling
- Cultural research and symbolism
- Game mechanics and Unity dev
- Kickstarter progress
Thanks for reading — and welcome to the cave.
Feel free to follow, comment, and join me on this journey.
Echoes of the Cave
Status | In development |
Author | Tifinagh Games |
Genre | Puzzle, Adventure |
Tags | 3D, Difficult, Historical, Low-poly, mind-bending, Simple |
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