# Devlog #3 – Menus, Sound & Procedural Animation
Hello everyone,
Development on Echoes of the Cave is moving forward steadily, and I’m excited to share the latest progress!
## ✅ What’s Done
- Fully built the **Main Menu**, **Settings**, and improved level selection.
- Added **saving for settings and levels** to keep player progress consistent.
- Implemented a **complete sound system** + background music for the main menu (more sounds to be added soon).
- **All levels designed on paper**, ready to be implemented in-game.
- Improved animations using **procedural techniques**, making interactions feel more natural (like hand movement when pushing objects).
## 🎯 Work in Progress
- Bringing level designs into the game.
- Additional improvements to animations and interaction.
- Adjusting **lighting** to enhance the cave’s dark, atmospheric mood.
## 🔮 Next Steps
- Add ambient and environmental sound effects.
- Implement the first fully playable stages.
- Develop the final UI assets.
With all the core systems complete, the focus now shifts to polishing the **visuals, atmosphere, and overall game feel**.
Thanks for following along — the cave still hides many secrets 😉.
Echoes of the Cave
Status | In development |
Author | Tifinagh Games |
Genre | Puzzle, Adventure |
Tags | 3D, Difficult, Historical, Low-poly, mind-bending, Simple |
More posts
- # Devlog #2 – Core Systems Complete, Polishing Ahead30 days ago
- # Devlog #1 – Design Locked, Systems Underway49 days ago
- Devlog #0 | Introducing Echoes of the Cave55 days ago
Leave a comment
Log in with itch.io to leave a comment.