# Devlog #2 – Core Systems Complete, Polishing Ahead

Hey everyone,
Big milestone reached! All core and major systems for Echoes of the Cave are now complete these were the most time-consuming parts of development, involving planning, coding, and solving tricky technical issues.
Core Systems Finished
- Interaction mechanics (stone/torch carrying, push & pull, brazier lighting, puzzle triggers)
- Smooth camera follow system
- Input system for keyboard, mouse, and controller
- Fully tested across three prototype stages
What’s Next
With the foundations done, I’m moving into polishing and visual work:
- Lighting & mood setup
- Animations
- Sound effects & ambient audio
- UI integration
- Full graphics settings menu
Special Note
For the Tifinagh symbols, no ready-made 3D models exist, so I’ll be working with a 3D designer to create custom, high-quality assets that match the game’s style.
The hardest part is behind us — now it’s about bringing the world of *Echoes of the Cave* to life visually and atmospherically.
Stay tuned for the next update
Echoes of the Cave
Status | In development |
Author | Tifinagh Games |
Genre | Puzzle, Adventure |
Tags | 3D, Difficult, Historical, Low-poly, mind-bending, Simple |
More posts
- # Devlog #3 – Menus, Sound & Procedural Animation15 days ago
- # Devlog #1 – Design Locked, Systems Underway62 days ago
- Devlog #0 | Introducing Echoes of the Cave68 days ago
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